ffbe breaker ranking

Can also help to fill the LB and esper gauges. Can also use lightning or earth at a minor damage loss. For more information, go to the thread, I got HT lid at 7, Loren at 7, and fina $ lid at 6, wondering who would be the best at breaking, Loren has 70% break for first-turn break on her CD move. Can provide some minor support capabilities, most notably LB fill via her own LB. While his maximum burst can only be done once every five turns, he can use smaller bursts in between. His damage requires several turns to ramp up. He also looks way too much like Anzelm.. Requires extensive ramp up time to reach peak damage, and suffers greatly if she dies. Physical chainer with significant utility. After that, ti depends on what role you want them to do, so for me, sometimes it's Vaan, sometimes it's WoL. His high HP costs coupled with triple cast means that it is nearly impossible to keep alive. Can buff various elemental resistances, while also buffing DEF/SPR at the same time. 5★ base units that can be awakened to NV will have separate ratings for their NV and 7★ forms. Has Curaja, elemental resistance buffs, physical mitigation, and AoE barriers. They'll start separating in terms of Break-parity soon with the different 6* flavors. Here's a guide on full breakers by heavyhomo I found very helpful: (You must log in or sign up to reply here.). Can also function as a finisher, although his hits are spread out and may not fit well into many chains. Water/light evoke chainer with significant utility. Alternately, he can be used as a physical finisher, but is generally worse at this role without an external imbue. Unit ranking ffbe Unit ranking ffbe. Can buff mitigation by up to 40% (but drops down to 30% on some turns due to cooldowns), provides stat buffs, imbues allies with dark, and can fill the LB gauge. These rankings can’t be hard and fast, as each unit brings something different to the plate. Hell yeah that’s what I’m talking bout. Can provide buffs to all stats, as well all three types of mitigation (although her general mitigation is on the low side). Her damage takes quite a few turns to ramp up to its full potential. That's not impossible, given you don't attack a boss with a high damage preemptive strike. Breaker that can simultaneously serve as a 100% passive provoke/dodge tank. Can dualcast his abilities (including cover and provoke). Full Break is becoming increasingly common, more to a point where it's just a bonus to a unit's kit rather than a requirement. In his brave shift form, he can also be used as a (bad) physical DEF-based damage dealer. Can also serve as a finisher, but can only burst once per fight. Has 70% breaks, a 150% SPR buff, and 30% magic mitigation, but using any of these will eat heavily into her damage output. Can provide significant healing, but this requires multiple turns of setup and will fall apart if they die, making them a poor substitute for an actual healer in most cases. Can buff himself with 10 stacks of mirage every turn while in his base form, making him largely immune to physical attacks. Can also cover physical, although her stats are not well-suited for it. Breaker with support and dodge provoke tanking capabilities. Yeah this trial makes you think. Can also use fire/wind, at a slight damage loss. ._3Im6OD67aKo33nql4FpSp_{border:1px solid var(--newCommunityTheme-widgetColors-sidebarWidgetBorderColor);border-radius:5px 5px 4px 4px;overflow:visible;word-wrap:break-word;background-color:var(--newCommunityTheme-body);padding:12px}.lnK0-OzG7nLFydTWuXGcY{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;padding-bottom:4px;color:var(--newCommunityTheme-navIcon)} Monk 2. Able to provoke and cover physical or magical damage. https://discord.gg/yvNDxqe My Twitch! Unfortunately, he lacks a strong on-demand ability heal. Damage Calculations - 7* Era Damage calculation sheet without STMRs, goes up to release of NV by Shadowalker3065 Has no utility and requires several turns of setup for one turn of burst damage. Support unit with strong buffs and breaks on T1. Physical chainer or finisher with a 74% ATK/MAG/DEF break attached to his LB. Alternately, she can be used as an Earth magic chainer. Press question mark to learn the rest of the keyboard shortcuts. Can buff all stats by 180%, all elemental resists by 80%, and general mitigation by 50%. Finally, it gives the passive State of Nirvana. FFBE GL Damage Comparisons for NV Units - With Vision Cards and Dark Visions Focus by /u/Fatalderp Sheet STMR Ranking. With the FF3 banner looming on the horizon and people discussing how Ingus is bad but he has Full Break so he's still useful I got to thinking about a few things. Red Mage: Xiza: 8.5: UR-Dark: 1. Can commit suicide to fill the esper gauge and provide massive AoE LB fill. Be part of the campaign rinny launched, now hosted by Memel0rd, and earn a new banner on the forum, We now have our own Discord Server up and running! @XanthielX I have him at 7* currently, but I'm lacking his tmr and fixed dice at the moment. Has some healer-ish utility, such as reraise. Can provide significant DEF/SPR buffs, all three types of mitigation, and some minor barriers. Noctis was the original evade unit. Physical chainer who relies on external imperils. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} Terrible magic chainer with some buffing capabilities. Classements méta. Has some utility that is helpful for maximizing his chaining partner's damage, such as an AoE 280% ATK buff and a targeted fire imbue. Need Friend or Help in FFBE join our Discord! Discussion in 'Equipment & Abilities' started by syren555, Mar 27, 2017. Can provide 35% magic mitigation (50% on a cooldown), AoE reraise, break/ailment/stop/charm immunity, 30% general mitigation, an undispellable 200% DEF/SPR buff, and an AoE light imbue/120% imperil. Can also provide some significant AoE healing and an AoE light imbue. Primarily single-target breaker that also provides some buffs. Buffer with an array of defensive options. Can provide AoE HP/MP restoration, single target reraise, and emergency 65% breaks. Warrior 3. Can also use wind or earth at a moderate damage loss. Which ones that we have now are the best, which ones will replace them in the future etc. Buffer who can grant a wide variety of elemental resistances, along with the more standard stat and general mitigation buffs. Hybrid chainer with elemental flexibility and buffing capabilities. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.8fe90067a922ef36d4b6.css.map*/noticed with Pumpking that Deprotect always worked on him while the DEF portion of Full Break (or Leg Shot) would be resisted half the time, so I just started using Deprotect all the time. https://www.twitch.tv/soyboyexe CURSE: UNION FOR GAMERS NETWORK Also has a 70% AoE full break, albeit on a very long cooldown. Can buff the party's stats and restore MP. Newbie questions and question whether a certain unit is good or not should be asked in #global-help. Has a 60% break on a 5 turn cooldown, which can allow him to weaken nasty threshold attacks, but he cannot serve as a primary breaker. I think most of the other breakers are going to be good or bad depending on … Can provide break immunity, AoE reraise, 30% general mitigation, and help to fill LBs. Physical damage dealer with elemental flexibility. Has some minor utility, such as an LB-consuming move that provides one turn of AoE reraise. His LB provides a 45% general mitigation buff to the party for three turns. Buffer with typed mitigation and barriers. Can effortlessly maintain 65% breaks as part of her normal damage rotation. Can provide AoE Mirage, restore MP, and heal. Can provide AoE mirage and, after several turns of setup, brief AoE reraise. He has a physical AoE cover ability with a cooldown. Physical finisher with elemental flexibility. Physical chainer with some elemental flexibility. Damage Calculations - 7* Era Damage calculation sheet without STMRs, goes up to release of NV Works best when paired with another breaker who cannot break well on T1. Can buff the party's mitigation by 50% and their DEF/SPR by 200%. Support unit that can provide 2 stacks of AoE mirage. Magic chainer with plenty of elemental flexibility. Physical chainer whose damage scales off of SPR. And this won't work well against bosses that must be dispelled frequently. Buffer with access to significant general mitigation buffs. ._9ZuQyDXhFth1qKJF4KNm8{padding:12px 12px 40px}._2iNJX36LR2tMHx_unzEkVM,._1JmnMJclrTwTPpAip5U_Hm{font-size:16px;font-weight:500;line-height:20px;color:var(--newCommunityTheme-bodyText);margin-bottom:40px;padding-top:4px}._306gA2lxjCHX44ssikUp3O{margin-bottom:32px}._1Omf6afKRpv3RKNCWjIyJ4{font-size:18px;font-weight:500;line-height:22px;border-bottom:2px solid var(--newCommunityTheme-line);color:var(--newCommunityTheme-bodyText);margin-bottom:8px;padding-bottom:8px}._2Ss7VGMX-UPKt9NhFRtgTz{margin-bottom:24px}._3vWu4F9B4X4Yc-Gm86-FMP{border-bottom:1px solid var(--newCommunityTheme-line);margin-bottom:8px;padding-bottom:2px}._3vWu4F9B4X4Yc-Gm86-FMP:last-of-type{border-bottom-width:0}._2qAEe8HGjtHsuKsHqNCa9u{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-bodyText);padding-bottom:8px;padding-top:8px}.c5RWd-O3CYE-XSLdTyjtI{padding:8px 0}._3whORKuQps-WQpSceAyHuF{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px}._1Qk-ka6_CJz1fU3OUfeznu{margin-bottom:8px}._3ds8Wk2l32hr3hLddQshhG{font-weight:500}._1h0r6vtgOzgWtu-GNBO6Yb,._3ds8Wk2l32hr3hLddQshhG{font-size:12px;line-height:16px;color:var(--newCommunityTheme-actionIcon)}._1h0r6vtgOzgWtu-GNBO6Yb{font-weight:400}.horIoLCod23xkzt7MmTpC{font-size:12px;font-weight:400;line-height:16px;color:#ea0027}._33Iw1wpNZ-uhC05tWsB9xi{margin-top:24px}._2M7LQbQxH40ingJ9h9RslL{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px} Alternately, this skill can be used to burst as a chainer if you can provide her with external chains to cap. ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}._1LLqoNXrOsaIkMtOuTBmO5{height:20px;padding-right:8px;vertical-align:bottom}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} We have ranking for roles like DPS, Tank, Support, Healer but do we have a comprehensive ranking of Full Breakers? 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