minecraft airship tutorial

Huh. 1. A one-way splitter has 2 parts: a normal piston in the rear, and a slime block (or more) with a power source in the front with space between them. In Java Edition, a sticky piston powered with a 1 tick pulse will drop the block it is carrying. Splitters are mechanical parts of a fully-automatic flying machine used to push an independent part of a large flying structure. These are basic flying machine designs. All creations copyright of the creators. Grab a photo editing tool. I heard Mac users have something similar preinstalled but I have no experience with Mac whatsoever so just bear with me here. Please enable JavaScript to get the best experience from this site. The top one (Black/white) is Fuso. This is another way of legitimate flying in Survival mode, other than using an elytra. 8. Flying machines are mechanisms that use slime blocks and/or honey blocks as well as pistons to move a player, entity or structure in the air, liquids, or solid blocks. Pushing the two updates the observer which powers the piston, which then pushes. A two-way splitter consists of an observer powering at least one sticky piston which pushes or pulls a part of the flying contraption. Contents . © 2010 - 2020 Planetminecraft.com. You know you have to look :>. This here... Holy ... woah, this is amazing! Gathering resources on peaceful difficulty, https://www.youtube.com/watch?v=CBth4IJj3_o, https://minecraft.gamepedia.com/File:Bedrock_Flying_Machine.mov, How to survive in a single area indefinitely, Save game data to Dropbox (world data only), https://minecraft.gamepedia.com/Tutorials/Flying_machines?oldid=1739583. I personally use MS Paint for this even though I have Photoshop. I wonder if it is using helium, because that would be pret... How nice is this kingdom airship here - there are so many details to look at, maybe even t... How about a little trip over the Dark Kingdom with even darker and scarier airship? VIEW. 1 Prerequisites; 2 New Control Scheme. Take your time here and it will surely show in the outcome since a solid design is the base of everything we are about to do! I didn't see the midsection turret that enables me to tell Fouso from Kongo. Thank you, now I can break the rules of Minecraft! [Tutorial] Building a superstructure for any modern ship in an awful lot of steps! Now cover the top of the build with a material of your choice. If your server or computer can handle mirroring a build of such size, a good trick is to cut the ship in half after you made sure the shape it takes when mirrored is the way you imagined. Seriously nice tutorial. 1.3k 3. x 8. Does it run on forge? Minecraft Wiki is a Fandom Gaming Community. Thanks for the tutorial. As of now, my zeppelins are all ellipsoids but after viewing this tutorial, I may attempt to improve them. Infinitely expandable flying machine with a 2-way engine and multiple splitters (each carrying 2 TNT Duplicators). Welcome to a mod showcase for the ViesCraft mod for Minecraft 1.12.2. This might take some time. This may be hard to do, unless in creative mode. The Slug: Perfect Redstone Shulker Box Machine (1 to 10 Stacks of Items Loader) - Minecraft Tutorial. Never thought about doing it this way. See how it is made! Braking, on the other hand, isn't as straightforward to do in survival because a piston-immovable block must be present to stop the engine. It may help to watch the videos below to see some more examples. What did you think about this tutorial? This site works best with JavaScript enabled. A flying module array. uuuuuh The first picture is Yamashiro in the front. Thank you and thanks a lot for clearing that up! Note that there is more than one way to make such an engine. I too hate seeing "circles" with sharp edges and stuff. I knew most of this already from my own experience. Thanks a bunch, mate! Tutorials Learn how to use Airship by following the steps in our tutorials. Everybody has their own style, and that's what makes every build unique in it's own way. I like how you emphasized considering the placement of armor and defenses, like over the engines. I used this tutorial and everything went fine, but then when I booted up my game a second time, I found that it was heading towards the Earth in a rather massive ball of flames, while Steve screamed "Oh, the humanity!" There are exceptions to this but you are always getting a good result not doing that.Here are a few pictures that show exactly what you need to do. All of the steps were simple and easy to follow! You need perfectly sharp pixels. chisel_tip • 12/24/2019. This command allows you to craft airship controls, which you can place in any airship you build out of blocks (planks, wool, oak fences, and ladders), and ride it around in the air! Once the rear part with the piston is pushed, the piston will be activated by a power source from the front part. Thanks! It fits into 2×2×6 dimensions and uses 14 blocks. 3. They are the most simple and most common engines. I made my first (complete) attempt in a couple of hours today, the 70 block length advice in the comments was really helpful. They have multiple piston mechanisms, each for movement into a separate direction. I've received numerous requests on how exactly I build my airships. Flying Passenger Airship Tutorial [Minecraft Bedrock Edition] [MCPE], flying-passenger-airship-tutorial-minecraft-bedrock-edition-mcpe. Really clear guide here! All creations copyright of the creators. Some simple engines are just made of looped splitters, such that, at any given time one piston is always powered (in these machines it is important to place the redstone blocks last). I read the entire tutorial and as an airship maker myself, I can honestly say that this is the best tutorial I've ever seen on the subject. I didn't post this in the tutorials section cause it's not related to mapping or modding. I already knew the method you used, but the tutorial is great for anyone who doesn't know. The piston will then deactivate and prepare for another push. This is not the signature you are looking for... Nice tutorial I think it was very well written and the diagrams are excellent. I'm willing to twist a project up a notch based off this surprisingly easy tutorial. This is a fanned Air Balloon, so it flies better ... Are You ready for a seriously beautiful and detailed airship? Get a clear image of what you want to build. Engines are mechanical parts of slime-block based flying machines used to move them. They need to come without any sort of antialiasing. I thought I had replied to this comment... strange. A compact 4-way drivable flying machine that carries minecarts and minecart chests on its splitters. The piston is placed on the front of the engine, and since extended pistons cannot be pushed by other pistons, activating the noteblock at the right time will stop the engine. A reliable braking method that was first popularized by SethBling is to attach a noteblock (or any similar redstone component movable by pistons) to the "face" of an observer that powers a piston. Note 1: This does not work in Java Edition 1.13 or Bedrock Edition (unless an observer-using variant is invented). Most airships have engines or sails, right? The absence of these behaviors makes it difficult to create complex flying machines. lovton0012 • 12/24/2019. Since zero ticking pistons is not possible on bedrock edition, this kind of flying machine will still be the same speed on bedrock edition as normal flyers, however, several 2.5 meters per second flying machines have been created for specific use on bedrock edition. Flying machines are much more restricted in Bedrock Edition due to the lack of quasi-connectivity and other piston behaviors. "}],Riding:{id:MinecartCommandBlock,Command:blockdata ~3 ~-2 ~-1 {Command:fill ~ ~ ~1 ~7 ~6 ~1 stone},Riding:{id:MinecartCommandBlock,Command:blockdata ~3 ~-2 ~1 {Command:fill ~ ~ ~-1 ~7 ~6 ~-1 redstone_block},Riding:{id:MinecartCommandBlock,Command:blockdata ~4 ~-2 ~-1 {Command:scoreboard players set @e[type=Item] ArSh_I 1 {Item:{id:minecraft:iron_block},OnGround:1b}},Riding:{id:MinecartCommandBlock,Command:blockdata ~4 ~-2 ~1 {Command:scoreboard players set @e[type=Item] ArSh_I 2 {Item:{id:minecraft:piston},OnGround:1b}},Riding:{id:MinecartCommandBlock,Command:blockdata ~5 ~-2 ~-1 {Command:execute @e[score_ArSh_I_min=1,score_ArSh_I=1] ~ ~ ~ execute @e[r=1,score_ArSh_I_min=2,score_ArSh_I=2] ~ ~ ~ summon Item ~ ~ ~ {Item:{id:minecraft:spawn_egg,Damage:60,Count:1,tag:{display:{Name:Ship_Control_Panel}}}}},Riding:{id:MinecartCommandBlock,Command:blockdata ~5 ~-2 ~1 {Command:execute @e[score_ArSh_I_min=1,score_ArSh_I=1] ~ ~ ~ execute @e[r=1,score_ArSh_I_min=2,score_ArSh_I=2] ~ ~ ~ particle smoke ~ ~ ~ 0 0 0 0.2 20},Riding:{id:MinecartCommandBlock,Command:blockdata ~6 ~-2 ~-1 {Command:execute @e[score_ArSh_I_min=1,score_ArSh_I=1] ~ ~ ~ execute @e[r=1,score_ArSh_I_min=2,score_ArSh_I=2] ~ ~ ~ kill @e[type=Item,r=3,score_ArSh_I_min=1,score_ArSh_I=2]},Riding:{id:MinecartCommandBlock,Command:blockdata ~6 ~-2 ~1 {Command:/execute @e[type=Silverfish,name=Ship_Control_Panel] ~ ~ ~ summon EntityHorse ~ ~ ~ {CustomName:Ship_Controls,CustomNameVisible:0,Invulnerable:1,Silent:1,NoGravity:1,NoAI:1,Variant:7,Tame:1,SaddleItem:{id:329,Count:1}}},Riding:{id:MinecartCommandBlock,Command:blockdata ~7 ~-2 ~-1 {Command:/execute @e[type=Silverfish,name=Ship_Control_Panel] ~ ~ ~ summon ArmorStand ~ ~ ~ {CustomName:ARSHCtrlPnl,Marker:1,NoGravity:1,Invisible:1}},Riding:{id:MinecartCommandBlock,Command:blockdata ~7 ~-2 ~1 {Command:/execute @e[type=Silverfish,name=Ship_Control_Panel] ~ ~ ~ scoreboard players set @e[type=ArmorStand,r=10,name=ARSHCtrlPnl] ArSh_Setup 12},Riding:{id:MinecartCommandBlock,Command:blockdata ~8 ~-2 ~-1 {Command:/execute @e[type=Silverfish,name=Ship_Control_Panel] ~ ~ ~ setblock ~ ~ ~ iron_block 0 destroy},Riding:{id:MinecartCommandBlock,Command:blockdata ~8 ~-2 ~1 {Command:/tp @e[type=Silverfish,name=Ship_Control_Panel] ~ ~-500 ~},Riding:{id:MinecartCommandBlock,Command:blockdata ~9 ~-2 ~-1 {Command:/execute @e[type=EntityHorse,name=Ship_Controls] ~ ~ ~ tp @e[type=EntityHorse,name=Ship_Controls,r=0] @e[ArmorStand,r=10,c=1,name=ARSHCtrlPnl]},Riding:{id:MinecartCommandBlock,Command:blockdata ~9 ~-2 ~1 {Command:/execute @e[score_ArSh_Setup_min=10] ~ ~ ~ fill ~-5 ~-4 ~-4 ~-5 ~4 ~4 torch 1 replace air},Riding:{id:MinecartCommandBlock,Command:blockdata ~10 ~-2 ~-1 {Command:/execute @e[score_ArSh_Setup_min=10] ~ ~ ~ playsound random.anvil_use @a[r=20]},Riding:{id:MinecartCommandBlock,Command:blockdata ~10 ~-2 ~1 {Command:/scoreboard players set @e[type=Item] ArSh_I 3 {Item:{id:minecraft:torch}}},Riding:{id:MinecartCommandBlock,Command:blockdata ~3 ~-1 ~-1 {Command:/execute @e[score_ArSh_Setup_min=9,score_ArSh_Setup=10] ~ ~ ~ execute @e[score_ArSh_I_min=3,score_ArSh_I=3] ~ ~ ~ summon ItemFrame ~ ~ ~ {CustomName:ARSHScan}},Riding:{id:MinecartCommandBlock,Command:blockdata ~3 ~-1 ~1 {Command:/execute @e[score_ArSh_Setup_min=9,score_ArSh_Setup=10] ~ ~ ~ kill @e[score_ArSh_I_min=3,score_ArSh_I=3,r=20]},Riding:{id:MinecartCommandBlock,Command:blockdata ~4 ~-1 ~-1 {Command:/execute @e[score_ArSh_Setup_min=9,score_ArSh_Setup=10] ~ ~ ~ fill ~-5 ~-4 ~-4 ~-5 ~4 ~4 air 0 replace torch 1},Riding:{id:MinecartCommandBlock,Command:blockdata ~4 ~-1 ~1 {Command:/execute @e[type=ItemFrame,name=ARSHScan] ~ ~-0.5 ~0.5 detect ~ ~ ~ planks -1 summon ArmorStand ~ ~ ~ {CustomName:ARSHBlockPlanks,NoGravity:1,Marker:1,Invisible:1}},Riding:{id:MinecartCommandBlock,Command:blockdata ~5 ~-1 ~-1 {Command:/execute @e[type=ItemFrame,name=ARSHScan] ~ ~-0.5 ~0.5 detect ~ ~ ~ wool -1 summon ArmorStand ~ ~ ~ {CustomName:ARSHBlockWool,NoGravity:1,Marker:1,Invisible:1}},Riding:{id:MinecartCommandBlock,Command:blockdata ~5 ~-1 ~1 {Command:/execute @e[type=ItemFrame,name=ARSHScan] ~ ~-0.5 ~0.5 detect ~ ~ ~ fence -1 summon ArmorStand ~ ~ ~ {CustomName:ARSHBlockFence,NoGravity:1,Marker:1,Invisible:1}},Riding:{id:MinecartCommandBlock,Command:blockdata ~6 ~-1 ~-1 {Command:/execute @e[type=ItemFrame,name=ARSHScan] ~ ~-0.5 ~0.5 detect ~ ~ ~ ladder 2 summon ArmorStand ~ ~ ~ {CustomName:ARSHBlockLdr2,NoGravity:1,Marker:1,Invisible:1}},Riding:{id:MinecartCommandBlock,Command:blockdata ~6 ~-1 ~1 {Command:/execute @e[type=ItemFrame,name=ARSHScan] ~ ~-0.5 ~0.5 detect ~ ~ ~ ladder 3 summon ArmorStand ~ ~ ~ {CustomName:ARSHBlockLdr3,NoGravity:1,Marker:1,Invisible:1}},Riding:{id:MinecartCommandBlock,Command:blockdata ~7 ~-1 ~-1 {Command:/execute @e[type=ItemFrame,name=ARSHScan] ~ ~-0.5 ~0.5 detect ~ ~ ~ ladder 4 summon ArmorStand ~ ~ ~ {CustomName:ARSHBlockLdr4,NoGravity:1,Marker:1,Invisible:1}},Riding:{id:MinecartCommandBlock,Command:blockdata ~7 ~-1 ~1 {Command:/execute @e[type=ItemFrame,name=ARSHScan] ~ ~-0.5 ~0.5 detect ~ ~ ~ ladder 5 summon ArmorStand ~ ~ ~ {CustomName:ARSHBlockLdr5,NoGravity:1,Marker:1,Invisible:1}},Riding:{id:MinecartCommandBlock,Command:blockdata ~8 ~-1 ~-1 {Command:/execute @e[score_ArSh_Setup_min=1] ~ ~ ~ tp @e[type=ItemFrame,name=ARSHScan,r=20] ~1 ~ ~},Riding:{id:MinecartCommandBlock,Command:blockdata ~8 ~-1 ~1 {Command:/scoreboard players remove @e[score_ArSh_Setup_min=1] ArSh_Setup 1},Riding:{id:MinecartCommandBlock,Command:blockdata ~9 ~-1 ~-1 {Command:/execute @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Setup=0] ~ ~ ~ kill @e[type=ItemFrame,name=ARSHScan,r=20]},Riding:{id:MinecartCommandBlock,Command:blockdata ~9 ~-1 ~1 {Command:/scoreboard players set @e[type=ArmorStand,name=ARSHCtrlPnl] ArSh_IsBlock 1},Riding:{id:MinecartCommandBlock,Command:blockdata ~10 ~-1 ~-1 {Command:/scoreboard players set @e[type=ArmorStand,name=ARSHBlockPlanks] ArSh_IsBlock 1},Riding:{id:MinecartCommandBlock,Command:blockdata ~10 ~-1 ~1 {Command:/scoreboard players set @e[type=ArmorStand,name=ARSHBlockWool] ArSh_IsBlock 1},Riding:{id:MinecartCommandBlock,Command:blockdata ~3 ~ ~-1 {Command:/scoreboard players set @e[type=ArmorStand,name=ARSHBlockFence] ArSh_IsBlock 1},Riding:{id:MinecartCommandBlock,Command:blockdata ~3 ~ ~1 {Command:/scoreboard players set @e[type=ArmorStand,name=ARSHBlockLdr2] ArSh_IsBlock 1},Riding:{id:MinecartCommandBlock,Command:blockdata ~4 ~ ~-1 {Command:/scoreboard players set @e[type=ArmorStand,name=ARSHBlockLdr3] ArSh_IsBlock 1},Riding:{id:MinecartCommandBlock,Command:blockdata ~4 ~ ~1 {Command:/scoreboard players set @e[type=ArmorStand,name=ARSHBlockLdr4] ArSh_IsBlock 1},Riding:{id:MinecartCommandBlock,Command:blockdata ~5 ~ ~-1 {Command:/scoreboard players set @e[type=ArmorStand,name=ARSHBlockLdr5] ArSh_IsBlock 1},Riding:{id:MinecartCommandBlock,Command:blockdata ~5 ~ ~1 {Command:/execute @e[type=ArmorStand,name=ARSHBlockPlanks,score_ArSh_Active=0] ~ ~ ~ detect ~ ~ ~ air 0 kill @e[type=ArmorStand,name=ARSHBlockPlanks,r=1,c=1]},Riding:{id:MinecartCommandBlock,Command:blockdata ~6 ~ ~-1 {Command:/execute @e[type=ArmorStand,name=ARSHBlockWool,score_ArSh_Active=0] ~ ~ ~ detect ~ ~ ~ air 0 kill @e[type=ArmorStand,name=ARSHBlockWool,r=1,c=1]},Riding:{id:MinecartCommandBlock,Command:blockdata ~6 ~ ~1 {Command:/execute @e[type=ArmorStand,name=ARSHBlockFence,score_ArSh_Active=0] ~ ~ ~ detect ~ ~ ~ air 0 kill @e[type=ArmorStand,name=ARSHBlockFence,r=1,c=1]},Riding:{id:MinecartCommandBlock,Command:blockdata ~7 ~ ~-1 {Command:/execute @e[type=ArmorStand,name=ARSHBlockLdr2,score_ArSh_Active=0] ~ ~ ~ detect ~ ~ ~ air 0 kill @e[type=ArmorStand,name=ARSHBlockLdr2,r=1,c=1]},Riding:{id:MinecartCommandBlock,Command:blockdata ~7 ~ ~1 {Command:/execute @e[type=ArmorStand,name=ARSHBlockLdr3,score_ArSh_Active=0] ~ ~ ~ detect ~ ~ ~ air 0 kill @e[type=ArmorStand,name=ARSHBlockLdr3,r=1,c=1]},Riding:{id:MinecartCommandBlock,Command:blockdata ~8 ~ ~-1 {Command:/execute @e[type=ArmorStand,name=ARSHBlockLdr4,score_ArSh_Active=0] ~ ~ ~ detect ~ ~ ~ air 0 kill @e[type=ArmorStand,name=ARSHBlockLdr4,r=1,c=1]},Riding:{id:MinecartCommandBlock,Command:blockdata ~8 ~ ~1 {Command:/execute @e[type=ArmorStand,name=ARSHBlockLdr5,score_ArSh_Active=0] ~ ~ ~ detect ~ ~ ~ air 0 kill @e[type=ArmorStand,name=ARSHBlockLdr5,r=1,c=1]},Riding:{id:MinecartCommandBlock,Command:blockdata ~9 ~ ~-1 {Command:/execute @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Active=0] ~ ~ ~ detect ~ ~ ~ air 0 kill @e[type=Item,r=3]},Riding:{id:MinecartCommandBlock,Command:blockdata ~9 ~ ~1 {Command:/execute @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Active=0] ~-5 ~-5 ~-5 detect ~5 ~5 ~5 air 0 kill @e[type=ArmorStand,name=!ARSHCtrlPnl,score_ArSh_IsBlock_min=1,dx=9,dy=9,dz=9]},Riding:{id:MinecartCommandBlock,Command:blockdata ~10 ~ ~-1 {Command:/execute @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Active=0] ~ ~ ~ detect ~ ~ ~ air 0 summon Item ~ ~1.2 ~ {CustomName:ARSHCtrlItem,Item:{id:minecraft:spawn_egg,Damage:60,Count:1,tag:{display:{Name:Ship_Control_Panel}}}}},Riding:{id:MinecartCommandBlock,Command:blockdata ~10 ~ ~1 {Command:/execute @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Active=0] ~ ~ ~ detect ~ ~ ~ air 0 tp @e[r=3,type=!Player,name=!ARSHCtrlItem] ~ ~-1000 ~},Riding:{id:MinecartCommandBlock,Command:blockdata ~3 ~1 ~-1 {Command:/scoreboard players set @a[score_ArSh_Active_min=1] ArSh_MkSld 1},Riding:{id:MinecartCommandBlock,Command:blockdata ~3 ~1 ~1 {Command:/scoreboard players set @a ArSh_Active 0},Riding:{id:MinecartCommandBlock,Command:blockdata ~4 ~1 ~-1 {Command:/scoreboard players set @a ArSh_Active 1 {Riding:{id:EntityHorse,CustomName:Ship_Controls}}},Riding:{id:MinecartCommandBlock,Command:blockdata ~4 ~1 ~1 {Command:/scoreboard players reset @a[score_ArSh_Active_min=1] ArSh_MkSld},Riding:{id:MinecartCommandBlock,Command:blockdata ~5 ~1 ~-1 {Command:scoreboard players set @e[type=ArmorStand,name=ARSHCtrlPnl] ArSh_Active 0},Riding:{id:MinecartCommandBlock,Command:blockdata ~5 ~1 ~1 {Command:/execute @a[score_ArSh_Active_min=1] ~ ~ ~ scoreboard players set @e[type=ArmorStand,c=1,r=6,name=ARSHCtrlPnl] ArSh_Active 1},Riding:{id:MinecartCommandBlock,Command:blockdata ~6 ~1 ~-1 {Command:/execute @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Active_min=1,score_ArSh_Active=1] ~-4 ~-4 ~-4 scoreboard players set @e[score_ArSh_IsBlock_min=1,dx=9,dy=9,dz=9] ArSh_Active 1},Riding:{id:MinecartCommandBlock,Command:blockdata ~6 ~1 ~1 {Command:/execute @e[name=ARSHCtrlPnl,score_ArSh_Active_min=1] ~ ~ ~ setblock ~ ~ ~ air 0 replace iron_block},Riding:{id:MinecartCommandBlock,Command:blockdata ~7 ~1 ~-1 {Command:/execute @e[name=ARSHBlockPlanks,score_ArSh_Active_min=1] ~ ~ ~ setblock ~ ~ ~ air 0 replace planks},Riding:{id:MinecartCommandBlock,Command:blockdata ~7 ~1 ~1 {Command:/execute @e[name=ARSHBlockWool,score_ArSh_Active_min=1] ~ ~ ~ setblock ~ ~ ~ air 0 replace wool},Riding:{id:MinecartCommandBlock,Command:blockdata ~8 ~1 ~-1 {Command:/execute @e[name=ARSHBlockFence,score_ArSh_Active_min=1] ~ ~ ~ setblock ~ ~ ~ air 0 replace fence},Riding:{id:MinecartCommandBlock,Command:blockdata ~8 ~1 ~1 {Command:/scoreboard players set @e[type=Item] ArSh_I 3 {Item:{id:minecraft:ladder}}},Riding:{id:MinecartCommandBlock,Command:blockdata ~9 ~1 ~-1 {Command:/execute @e[score_ArSh_Active_min=1] ~ ~ ~ kill @e[type=Item,score_ArSh_I_min=3,score_ArSh_I=3,r=3]},Riding:{id:MinecartCommandBlock,Command:blockdata ~9 ~1 ~1 {Command:/kill @e[type=FallingSand,name=ARSHFallBlock]},Riding:{id:MinecartCommandBlock,Command:blockdata ~10 ~1 ~-1 {Command:/execute @e[name=ARSHCtrlPnl,score_ArSh_Active_min=1] ~ ~ ~ summon FallingSand ~ ~ ~ {CustomName:ARSHFallBlock,Block:iron_block,Time:1,Motion:[0.0d,0.04d,0.0d],DropItem:0b}},Riding:{id:MinecartCommandBlock,Command:blockdata ~10 ~1 ~1 {Command:/execute @e[name=ARSHBlockPlanks,score_ArSh_Active_min=1] ~ ~ ~ summon FallingSand ~ ~ ~ {CustomName:ARSHFallBlock,Block:planks,Time:1,Motion:[0.0d,0.04d,0.0d],DropItem:0b}},Riding:{id:MinecartCommandBlock,Command:blockdata ~3 ~2 ~-1 {Command:/execute @e[name=ARSHBlockWool,score_ArSh_Active_min=1] ~ ~ ~ summon FallingSand ~ ~ ~ {CustomName:ARSHFallBlock,Block:wool,Time:1,Motion:[0.0d,0.04d,0.0d],DropItem:0b}},Riding:{id:MinecartCommandBlock,Command:blockdata ~3 ~2 ~1 {Command:/execute @e[name=ARSHBlockFence,score_ArSh_Active_min=1] ~ ~ ~ summon FallingSand ~ ~ ~ {CustomName:ARSHFallBlock,Block:fence,Time:1,Motion:[0.0d,0.04d,0.0d],DropItem:0b}},Riding:{id:MinecartCommandBlock,Command:blockdata ~4 ~2 ~-1 {Command:/execute @e[name=ARSHBlockLdr2,score_ArSh_Active_min=1] ~ ~ ~ summon FallingSand ~ ~ ~ {CustomName:ARSHFallBlock,Block:ladder,Data:2,Time:1,Motion:[0.0d,0.04d,0.0d],DropItem:0b}},Riding:{id:MinecartCommandBlock,Command:blockdata ~4 ~2 ~1 {Command:/execute @e[name=ARSHBlockLdr3,score_ArSh_Active_min=1] ~ ~ ~ summon FallingSand ~ ~ ~ {CustomName:ARSHFallBlock,Block:ladder,Data:3,Time:1,Motion:[0.0d,0.04d,0.0d],DropItem:0b}},Riding:{id:MinecartCommandBlock,Command:blockdata ~5 ~2 ~-1 {Command:/execute @e[name=ARSHBlockLdr4,score_ArSh_Active_min=1] ~ ~ ~ summon FallingSand ~ ~ ~ {CustomName:ARSHFallBlock,Block:ladder,Data:4,Time:1,Motion:[0.0d,0.04d,0.0d],DropItem:0b}},Riding:{id:MinecartCommandBlock,Command:blockdata ~5 ~2 ~1 {Command:/execute @e[name=ARSHBlockLdr5,score_ArSh_Active_min=1] ~ ~ ~ summon FallingSand ~ ~ ~ {CustomName:ARSHFallBlock,Block:ladder,Data:5,Time:1,Motion:[0.0d,0.04d,0.0d],DropItem:0b}},Riding:{id:MinecartCommandBlock,Command:blockdata ~6 ~2 ~-1 {Command:/execute @a[score_ArSh_MkSld_min=1] ~ ~ ~ scoreboard players set @e[type=ArmorStand,name=ARSHCtrlPnl,c=1,r=5] ArSh_MkSld 3},Riding:{id:MinecartCommandBlock,Command:blockdata ~6 ~2 ~1 {Command:/execute @e[type=ArmorStand,score_ArSh_MkSld_min=3] ~-4 ~-4 ~-4 scoreboard players set @e[score_ArSh_IsBlock_min=1,dx=9,dy=9,dz=9] ArSh_Active 0},Riding:{id:MinecartCommandBlock,Command:blockdata ~7 ~2 ~-1 {Command:/execute @e[name=ARSHBlockPlanks,score_ArSh_Active=0] ~ ~ ~ setblock ~ ~ ~ planks},Riding:{id:MinecartCommandBlock,Command:blockdata ~7 ~2 ~1 {Command:/execute @e[name=ARSHBlockWool,score_ArSh_Active=0] ~ ~ ~ setblock ~ ~ ~ wool},Riding:{id:MinecartCommandBlock,Command:blockdata ~8 ~2 ~-1 {Command:/execute @e[name=ARSHBlockFence,score_ArSh_Active=0] ~ ~ ~ setblock ~ ~ ~ fence},Riding:{id:MinecartCommandBlock,Command:blockdata ~8 ~2 ~1 {Command:/execute @e[name=ARSHBlockLdr2,score_ArSh_Active=0] ~ ~ ~ setblock ~ ~ ~ ladder 2},Riding:{id:MinecartCommandBlock,Command:blockdata ~9 ~2 ~-1 {Command:/execute @e[name=ARSHBlockLdr3,score_ArSh_Active=0] ~ ~ ~ setblock ~ ~ ~ ladder 3},Riding:{id:MinecartCommandBlock,Command:blockdata ~9 ~2 ~1 {Command:/execute @e[name=ARSHBlockLdr4,score_ArSh_Active=0] ~ ~ ~ setblock ~ ~ ~ ladder 4},Riding:{id:MinecartCommandBlock,Command:blockdata ~10 ~2 ~-1 {Command:/execute @e[name=ARSHBlockLdr5,score_ArSh_Active=0] ~ ~ ~ setblock ~ ~ ~ ladder 5},Riding:{id:MinecartCommandBlock,Command:blockdata ~10 ~2 ~1 {Command:/execute @e[name=ARSHCtrlPnl,score_ArSh_Active=0] ~ ~ ~ setblock ~ ~ ~ iron_block},Riding:{id:MinecartCommandBlock,Command:blockdata ~3 ~3 ~-1 {Command:/execute @e[type=ArmorStand,score_ArSh_MkSld_min=1,score_ArSh_MkSld=1] ~ ~ ~ fill ~-4 ~-4 ~-4 ~4 ~4 ~4 sponge 1 replace air},Riding:{id:MinecartCommandBlock,Command:blockdata ~3 ~3 ~1 {Command:/execute @e[type=ArmorStand,score_ArSh_MkSld_min=1,score_ArSh_MkSld=1] ~ ~ ~ fill ~-4 ~-4 ~-4 ~4 ~4 ~4 air 0 replace sponge 1},Riding:{id:MinecartCommandBlock,Command:blockdata ~4 ~3 ~-1 {Command:/execute @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Active=0] ~ ~ ~ detect ~ ~-1 ~ air 0 setblock ~ ~ ~ air},Riding:{id:MinecartCommandBlock,Command:blockdata ~4 ~3 ~1 {Command:/scoreboard players add @e[type=ArmorStand,name=ARSHCtrlPnl] ArSh_Anchor 0},Riding:{id:MinecartCommandBlock,Command:blockdata ~5 ~3 ~-1 {Command:/execute @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Anchor=0] ~ ~ ~ tellraw @p[score_ArSh_Active_min=1,r=5] [{text:"\n\n\n\n\n\n\n\n\n\n\n\n\n\n"},{text:" "},{color:dark_aqua,underlined:true,text:"Ship Controls"},{text:"\n\n"},{"text":" [Ascend]","color":"yellow","clickEvent":{"action":"run_command","value":"/scoreboard players set @e[name=ARSHCtrlPnl,c=1,r=5,score_ArSh_Ready_min=1] ArSh_Move 10"}},{"text":" [Descend]","color":"yellow","clickEvent":{"action":"run_command","value":"/scoreboard players set @e[name=ARSHCtrlPnl,c=1,r=5,score_ArSh_Ready_min=1] ArSh_Move -10"}},{"text":" [Unanchor]","color":"green","clickEvent":{"action":"run_command","value":"/scoreboard players set @e[type=ArmorStand,name=ARSHCtrlPnl,c=1,r=5] ArSh_Anchor 2"}},{text:"\n\n"}]},Riding:{id:MinecartCommandBlock,Command:blockdata ~5 ~3 ~1 {Command:/execute @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Anchor_min=1] ~ ~ ~ tellraw @p[score_ArSh_Active_min=1,r=5] [{text:"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"},{text:" "},{color:dark_aqua,underlined:true,text:"Ship Controls"},{text:"\n\n"},{"text":" [Ascend]","color":"yellow","clickEvent":{"action":"run_command","value":"/scoreboard players set @e[name=ARSHCtrlPnl,c=1,r=5,score_ArSh_Ready_min=1] ArSh_Move 10"}},{"text":" [Descend]","color":"yellow","clickEvent":{"action":"run_command","value":"/scoreboard players set @e[name=ARSHCtrlPnl,c=1,r=5,score_ArSh_Ready_min=1] ArSh_Move -10"}},{"text":" [Drop Anchor]","color":"green","clickEvent":{"action":"run_command","value":"/scoreboard players set @e[type=ArmorStand,name=ARSHCtrlPnl,c=1,r=5] ArSh_Anchor 3"}},{text:"\n\n"}]},Riding:{id:MinecartCommandBlock,Command:blockdata ~6 ~3 ~-1 {Command:/execute @a[rym=-180,ry=-145] ~ ~ ~ execute @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Anchor_min=1,score_ArSh_Active_min=1] ~-6 ~-6 ~-6 tp @e[type=ArmorStand,dx=11,dy=11,dz=11] ~0.06180 ~ ~-0.19021},Riding:{id:MinecartCommandBlock,Command:blockdata ~6 ~3 ~1 {Command:/execute @a[rym=-144,ry=-109] ~ ~ ~ execute @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Anchor_min=1,score_ArSh_Active_min=1] ~-6 ~-6 ~-6 tp @e[type=ArmorStand,dx=11,dy=11,dz=11] ~0.16180 ~ ~-0.11756},Riding:{id:MinecartCommandBlock,Command:blockdata ~7 ~3 ~-1 {Command:/execute @a[rym=-108,ry=-73] ~ ~ ~ execute @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Anchor_min=1,score_ArSh_Active_min=1] ~-6 ~-6 ~-6 tp @e[type=ArmorStand,dx=11,dy=11,dz=11] ~0.20000 ~ ~0.00000},Riding:{id:MinecartCommandBlock,Command:blockdata ~7 ~3 ~1 {Command:/execute @a[rym=-72,ry=-37] ~ ~ ~ execute @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Anchor_min=1,score_ArSh_Active_min=1] ~-6 ~-6 ~-6 tp @e[type=ArmorStand,dx=11,dy=11,dz=11] ~0.16180 ~ ~0.11756},Riding:{id:MinecartCommandBlock,Command:blockdata ~8 ~3 ~-1 {Command:/execute @a[rym=-36,ry=-1] ~ ~ ~ execute @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Anchor_min=1,score_ArSh_Active_min=1] ~-6 ~-6 ~-6 tp @e[type=ArmorStand,dx=11,dy=11,dz=11] ~0.06180 ~ ~0.19021},Riding:{id:MinecartCommandBlock,Command:blockdata ~8 ~3 ~1 {Command:/execute @a[rym=0,ry=35] ~ ~ ~ execute @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Anchor_min=1,score_ArSh_Active_min=1] ~-6 ~-6 ~-6 tp @e[type=ArmorStand,dx=11,dy=11,dz=11] ~-0.06180 ~ ~0.19021},Riding:{id:MinecartCommandBlock,Command:blockdata ~9 ~3 ~-1 {Command:/execute @a[rym=36,ry=71] ~ ~ ~ execute @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Anchor_min=1,score_ArSh_Active_min=1] ~-6 ~-6 ~-6 tp @e[type=ArmorStand,dx=11,dy=11,dz=11] ~-0.16180 ~ ~0.11756},Riding:{id:MinecartCommandBlock,Command:blockdata ~9 ~3 ~1 {Command:/execute @a[rym=72,ry=107] ~ ~ ~ execute @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Anchor_min=1,score_ArSh_Active_min=1] ~-6 ~-6 ~-6 tp @e[type=ArmorStand,dx=11,dy=11,dz=11] ~-0.20000 ~ ~0.00000},Riding:{id:MinecartCommandBlock,Command:blockdata ~10 ~3 ~-1 {Command:/execute @a[rym=108,ry=143] ~ ~ ~ execute @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Anchor_min=1,score_ArSh_Active_min=1] ~-6 ~-6 ~-6 tp @e[type=ArmorStand,dx=11,dy=11,dz=11] ~-0.16180 ~ ~-0.11756},Riding:{id:MinecartCommandBlock,Command:blockdata ~10 ~3 ~1 {Command:/execute @a[rym=144,ry=179] ~ ~ ~ execute @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Anchor_min=1,score_ArSh_Active_min=1] ~-6 ~-6 ~-6 tp @e[type=ArmorStand,dx=11,dy=11,dz=11] ~-0.06180 ~ ~-0.19021},Riding:{id:MinecartCommandBlock,Command:blockdata ~3 ~4 ~-1 {Command:/execute @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Active_min=1,score_ArSh_Anchor_min=1] ~ ~ ~ playsound random.fizz @a[r=20] ~ ~ ~ 0.01 0},Riding:{id:MinecartCommandBlock,Command:blockdata ~3 ~4 ~1 {Command:/scoreboard players add @e[type=ArmorStand,name=ARSHCtrlPnl] ArSh_Move 0},Riding:{id:MinecartCommandBlock,Command:blockdata ~4 ~4 ~-1 {Command:/execute @e[score_ArSh_Move=-1] ~-6 ~-6 ~-6 tp @e[type=ArmorStand,dx=11,dy=11,dz=11] ~ ~-0.1 ~},Riding:{id:MinecartCommandBlock,Command:blockdata ~4 ~4 ~1 {Command:/execute @e[score_ArSh_Move_min=1] ~-6 ~-6 ~-6 tp @e[type=ArmorStand,dx=11,dy=11,dz=11] ~ ~0.1 ~},Riding:{id:MinecartCommandBlock,Command:blockdata ~5 ~4 ~-1 {Command:/scoreboard players remove @e[score_ArSh_Move_min=1] ArSh_Move 1},Riding:{id:MinecartCommandBlock,Command:blockdata ~5 ~4 ~1 {Command:/scoreboard players add @e[score_ArSh_Move=-1] ArSh_Move 1},Riding:{id:MinecartCommandBlock,Command:blockdata ~6 ~4 ~-1 {Command:/scoreboard players set @e[type=ArmorStand,name=ARSHCtrlPnl] ArSh_Ready 0},Riding:{id:MinecartCommandBlock,Command:blockdata ~6 ~4 ~1 {Command:/scoreboard players set @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Move_min=0,score_ArSh_Move=0] ArSh_Ready 1},Riding:{id:MinecartCommandBlock,Command:blockdata ~7 ~4 ~-1 {Command:/execute @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Anchor_min=2,score_ArSh_Anchor=2] ~ ~ ~ playsound mob.enderdragon.wings @a[r=20]},Riding:{id:MinecartCommandBlock,Command:blockdata ~7 ~4 ~1 {Command:/execute @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Anchor_min=3,score_ArSh_Anchor=3] ~ ~ ~ playsound random.anvil_land @a[r=20]},Riding:{id:MinecartCommandBlock,Command:blockdata ~8 ~4 ~-1 {Command:/scoreboard players set @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Anchor_min=2,score_ArSh_Anchor=2] ArSh_Anchor 1},Riding:{id:MinecartCommandBlock,Command:blockdata ~8 ~4 ~1 {Command:/scoreboard players set @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Anchor_min=3,score_ArSh_Anchor=3] ArSh_Anchor 0},Riding:{id:MinecartCommandBlock,Command:blockdata ~9 ~4 ~-1 {Command:/scoreboard players set @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Active=0] ArSh_Anchor 0},Riding:{id:MinecartCommandBlock,Command:blockdata ~9 ~4 ~1 {Command:/execute @e[type=ArmorStand,name=ARSHCtrlPnl,score_ArSh_Anchor=0] ~ ~ ~ /particle cloud ~ ~-16 ~ 0 5 0 0.01 100 force},Riding:{id:MinecartCommandBlock,Command:blockdata ~10 ~4 ~-1 {Command:/scoreboard players remove @e[score_ArSh_MkSld_min=1] ArSh_MkSld 1},Riding:{id:MinecartCommandBlock,Command:setblock ~3 ~-2 ~ redstone_block,Riding:{id:MinecartCommandBlock,Command:fill ~3 ~-2 ~-1 ~10 ~4 ~-1 command_block,Riding:{id:MinecartCommandBlock,Command:fill ~3 ~-2 ~-1 ~10 ~3 ~-1 command_block,Riding:{id:MinecartCommandBlock,Command:fill ~3 ~-2 ~1 ~9 ~4 ~1 command_block,Riding:{id:MinecartCommandBlock,Command:fill ~3 ~-2 ~1 ~10 ~3 ~1 command_block,Riding:{id:MinecartCommandBlock,Command:setblock ~1 ~2 ~ wall_sign 4 replace {Text1:"{text:\\"Archimedes\\",color:dark_blue,bold:true}",Text2:"{text:\\"Air Ships\\",color:dark_blue,bold:true}",Text3:"{text:\\"Created by\\",color:black}",Text4:"{text:\\"MrGarretto\\",color:black}"},Riding:{id:MinecartCommandBlock,Command:setblock ~1 ~1 ~ wall_sign 4 replace {Text1:"{text:\\"[ Uninstall ]\\",color:dark_red,clickEvent:{action:\\"run_command\\",value:\\"tellraw @a[r=200] [{color:dark_aqua,text:Archimedes Air Ships},{color:red,text: was uninstalled!

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