repeat offender mhgu

Increases certain attacks' ability to Exhaust monsters. Greatly increases the likelihood of standing your ground when blocking an attack.

Increases Attack and Affinity when a large monster in the same area becomes angry. Slightly slows down Bowgun reloading and Bow-coating loading. Matchup dependent. Allows all levels of Pellet shots (Pellet S) to be loaded. Increases Affinity when striking body parts upon which your attacks are highly effective. Allows you to mine two Charms at once... Maybe. Allows consumption of mushrooms and grants certain benefits as a result. Lance can use it pretty well as well.). Sometimes raises the number of times items can be gathered at Gathering Points. Repeat offender is better for pierce weapons since the pierce bullets often trigger non weakpoints while going through the monster, and thus you lose crit. However if you feel confident that you can consistently get in hits, all the time; I would recommend repeat offender. Doubles the rate at which your weapon loses Sharpness. Although you usually mainly see RO used by ranged classes, as they can get nearly constant consecutive hits. Makes it harder to become Frenzied and enhances recovery. Repeat offender is better for pierce weapons since the pierce bullets often trigger non weakpoints while going through the monster, and thus you lose crit. Increases the damage caused by Jumping Attacks. Press question mark to learn the rest of the keyboard shortcuts. Negates all elemental blights (Fire, Water, Thunder, Ice, and Dragon). Greatly slows down Bowgun reloading and Bow-coating loading.

Increases the number of carving chances by one and prevents knockbacks while carving. For diablos HBG you want either RO+CE3 or just bitter affinity for a cheaper option. jho cena can easily get RO instead of WE. Transfers a portion of the effects of certain items to companions in the same area. Decreases the likelihood of Horn items breaking, and increases the effect time of Hunting Horn melodies. Increases meat-eating and item-consuming speed.

(Deadly Poison is reduced to Poison). Allows Lv1 Pierce shots (Pierce S) to be loaded. Greatly slows recovery from temporary damage (the red portion of the Health Gauge). You get the full benefit (30% total) after 5 hits, which is good for knockdowns. Decreases the power of Thunder attacks and Thunder shots (Thunder S). Visit our Monster Hunter Generations Ultimate database at: ... Chain Crit. Makes it easier to break or sever parts of large monsters. Doubles the amount of Skill Points gained through talismans. Increases Dung Bomb efficacy and guarantees their combination, prevents Stench and Blastblight. Always shows the Map, even if you don't have one. Looking for MHGU information? Currently using the Jho Ceana set mix and see that typically weakness exploit is used over repeat offender. Guarantees maximum results with Combinations that can produce more than one item at a time. Skills that increase Affinity following repeated attacks. Sometimes allows you to reuse items after you eat and drink them. Extends the effect time of the SP State triggered by SP Hunter Arts. Prevents staggering from tremors created by large monsters. Occasionally returns ammo or phials to inventory when firing. Allows "Fist Pump" gesture to call back fainted/recovering Palicoes. Looking for MHGU information? Take your favorite fandoms with you and never miss a beat. Increases the effect time of certain items. Greatly increases the power of Water attacks and Water shots (Water S).

For other situational cases you need to look up the monster's hitzone, if your weapon could even consistently hit the weak hitzone, and if you're skilled enough to hit the weak hitzones. Negates the effects of Bind statuses such as Snowman and bubbles that impede movement. With pierce bowguns, I'd go RO over Wex as 1 or 2 shots will reach max crit for RO. Visit our Monster Hunter Generations Ultimate database at: ... Repeat Offender +10: Increases Affinity following repeated attacks.

Negates the effects of all large monsters' roars. Speeds up Bowgun reloading, and auto-loads Bow coatings. Allows Poison coatings to be set when equipped with a Bow. Decreases the power of Water attacks and Water shots (Water S). Cannot be used repeatedly. I’d take RO to redhelm and snowbaron but I would most definitely take WEx to Rajang. Cookies help us deliver our Services. MHGU Weapons The original dataset used for this calculator and for YADC for GU. Slows Stamina depletion when evading/blocking. Increases abnormal status attack potency (Sleep, Blast, Poison, Paralysis) of your critical hits.

Greatly increases the power of Fire attacks and Flaming shots (Flaming S). Evading covers you in bubbles, improving your ability to dodge enemy attacks. Allows Lv1 Crag shots (Crag S) to be loaded. Allows Paralysis coatings to be set when equipped with a Bow. If not, RO is very good too as it's much easier to trigger. Contains hitzone info and raw quest data. Enables dive-evade in any direction.

Improves C.Range Coating for Bows. Allows Lv1 Cluster shots (Clust S) to be loaded. As for db's, if your confident in sticking to monsters weak spots, Wex will fare much better. Often increases the number of Reward Items received at the end of a Quest. Most likely meaning you wont be able to get in many consecutive hits at once. Greatly speeds recovery from temporary damage (the red portion of the Health Gauge). Repeat Offender is an affinity increasing skill that activates with 10 points of Chain Crit.

Allows all levels of Cluster shots (Clust S) to be loaded. Press J to jump to the feed. Halves the rate at which your weapon loses Sharpness. Note that RO, still gives less overall affinity than WE.

Would using WE over repeat offender still be best on most occasions, or would it be worth using RO instead? +10: Repeat Offender . Always displays large monsters on the Map, as if they were marked. Example B: Rajang has his head and all four legs as weakzones with 45 and above, so for DB it makes it an easy choice to use weakness exploit over repeat offender. Decreases the power of Fire attacks and Flaming shots (Flaming S). Use a whetstone to polish a weapon and briefly increase its strength. Some monsters don't have any 45+ hitzones for you to hit easily so just take RO for those. Cookies help us deliver our Services.

Increases the amount of Health recovered from eating Herbs, even more than the Herbology skill. Allows all levels of Power coatings to be set when equipped with a Bow. Causes previously unblockable attacks to become blockable. Increases the likelihood of Pickaxes, Bug Nets, Boomerangs and Horns breaking. Welcome to the Monster Hunter Generations Ultimate reddit community!

Adds a further two Skill Points to all Skills with points invested. Prolongs the time window certain ammo and arrows can hit at maximum power.

Decreases the power of Ice attacks and Freeze shots (Freeze S). Increases the power of Normal shots (Normal S) and Rapid-type arrows. ... Kiranico | MHGU Search Monster Hunter Generations Ultimate English Français ... Repeat Offender; Great Sword Long Sword Sword & Shield Dual Blades Hammer Hunting Horn Lance Gunlance Switch Axe Insect Glaive Charge Blade Light Bowgun Heavy Bowgun Bow Decorations. RO for LBG, specifically because you can get 100% affinity with narga/sw narga lbg with crit eye 3.

Allows Close-range coatings to be set when equipped with a Bow. Greatly increases the likelihood of Pickaxes, Bug Nets, Boomerangs and Horns breaking. Allows Elem Coating Lv1 to be set when wielding a Bow. Decreases the efficacy of Health recovery items. https://monsterhunter.fandom.com/wiki/MHGU:_Skill_List?oldid=799309. Increases the efficacy of meat that raises maximum Stamina. Increases Affinity for all draw attacks by 100%.

Grants immunity to Poison, Paralysis, Sleep, and Stun. Especially useful in TA runs. Increases the power of Pellet shots (Pellet S) and Spread-type arrows. Increases the power of Ice attacks and Freeze shots (Freeze S).

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